Forums - Magneto... Megaman's Bitch Show all 57 posts from this thread on one page Forums (http://www.shoryuken.com/forums/index.php) - Fighting Game Discussion (http://www.shoryuken.com/forums/forumdisplay.php?forumid=8) -- Magneto... Megaman's Bitch (http://www.shoryuken.com/forums/showthread.php?threadid=382) Posted by Omega Man on 02:05:2001 11:12 AM: Now, as we all know, Duc's (and everybody who can't think of a good team to use on their own) new team is Magneto/Storm/Psylocke. Now, I've run into some pretty good copies and variations of this team, but whenever they start Magneto on point, I start w/ Megaman and he OWNS Magnus for the time he's in there. Sometimes I can keep him in to take care of an aggressive Storm, too. So any of you B5'ers who think your Magneto team is the shit, watch out for the one guy playing Megaman. I might just have to bust out the Rockball on ya' [This message has been edited by Omega Man (edited 02-04-2001).] Posted by Omega Man on 02:05:2001 11:23 AM: Magnus, this one's for you... http://www.geocities.com/blade42_2000/Rockman.gif Posted by Jet Li lookalike on 02:05:2001 11:56 AM: mega man can take out magneto with ease? kool, ill try it next time i go to the arcarde. Posted by Jin_Saotome on 02:05:2001 12:55 PM: quote: Originally posted by Jet Li lookalike: mega man can take out magneto with ease? kool, ill try it next time i go to the arcarde. um.. not that easy i gess. u have to know when to say "ey.. ey..." or "tonaaddooo hoooodo" but believe me. omegaman's megaman is a bitch. oh ya. i think im gonna go to UW within this week, tell ur ex ryo not to be crushed by mine http://www.geocities.com/qwedsxc/cody2.gif Jessica: "I love you, Cody." Cody: "I love you too, Guy. Whoops.." Jessica: "What??? Eat this! <smack>" Posted by Strider Hiryu on 02:05:2001 03:39 PM: In a one on one, i dont think MM stands a chance against Magneto due to speed alone.. However, with the proper assists.. blkhrt AAA, doom AAA, sentinel ground, hell yeah megaman can be a bitch to play.. http://www.geocities.com/to2008/StriderTag.gif Prepare to DIE....[8/27] Posted by KungfuJoe on 02:05:2001 09:12 PM: quote: Originally posted by Strider Hiryu: In a one on one, i dont think MM stands a chance against Magneto due to speed alone.. However, with the proper assists.. blkhrt AAA, doom AAA, sentinel ground, hell yeah megaman can be a bitch to play.. <IMG SRC="http://www.geocities.com/to2008/StriderTag.gif"> Prepare to DIE....[8/27] the main reason for that is rockball which zones maggy(and most other characters), however magneto is still faster than him and can take him out if the player anticipates what megaman does. It's not that we are better than everyone. Its just that everyone else is dumber. Posted by LordLocke on 02:05:2001 09:18 PM: While I don't think Magneto is Megaman's bitch (Mega's best top-tier fights are Spiral and Storm without lead), Magneto is at a disadvantage, particularly if Mega's backed by a decent AAA that covers crossups well (*coughJINcough* *coughDOOMcough*). Simply put, approaching Mega via-ground is nigh-impossible with all the crap flying around the screen, and if you don't have a solid way around AAA, and you're rushdown, it's Mega's game. And most Magnetos rely on being able to air-dash past the AAA when they pop up if they can't approach by the ground. THIS is why I keep suggesting Jin for Megaman: Mega really doesn't need heavy front coverage (He provides plenty of that himself), but he DOES need back up for cross-ups. It's not shopping if I don't plan to pay for it! Posted by llllllllll on 02:06:2001 12:03 AM: with proper assists, any opponent can be taken out. that's what it come down to, unfortunately, esp. with games that have the hit damage on high. unfortunately, mega's reach isn't that great, an assists, which helps you launch an opponent would be benificial. launching assists (like samurai, vemon, etc.) are not reliable, cho0se chars, with anti-air assist, like cyclops, etc. to start your air-combos, etc.<<will take a lot of practice but when executed, is stylish and damaging. game on! <========={}xxxxxxx} Posted by Jinmaster on 02:06:2001 03:25 AM: Sorry, but Megaman is less useful against Magneto than he is against Cable. Magneto only need to get storm to get a typhoon moving across the ground, then he has control and gets a shot at megaman. Megaman only has to get hit once to take major damage. Contrast eating 5 rockballs and 3-4 sentinel assists with a magneto combo. The worst part about megman is that he looses to characters like spiral and Sentinel for free. Posted by Omega Man on 02:06:2001 10:28 AM: quote: Originally posted by Strider Hiryu: i dont think MM stands a chance against Magneto due to speed alone.. Originally posted by KungfuJoe: however magneto is still faster than him and can take him out if the player anticipates what megaman does. This is EXACTLY why Megaman has the advantage. While most Magneto players are trying to dash in constantly, all Mega has to do is jump back and fire his buster (most damaging regular move in the game, I might add), and half the time Magnus runs face first into it. In addition, where Mega lacks in speed, he makes up in quickness. His standing short is one of the quickest moves in the game, and while it does lack in range, the typical Magnus player is trying to be up in your grill the whole time anyway. For those Magnus players who try to super jump and air dash, Mega can easily super jump right up into his face and bust out his oh-so damaging air combo. quote: Originally posted by Jinmaster: Sorry, but Megaman is less useful against Magneto than he is against Cable. Magneto only need to get storm to get a typhoon moving across the ground, then he has control and gets a shot at megaman. Megaman only has to get hit once to take major damage. Contrast eating 5 rockballs and 3-4 sentinel assists with a magneto combo. The worst part about megman is that he looses to characters like spiral and Sentinel for free. Well, I wasn't talking about Mega ALONE against Magneto and an assister. With a good AAA (Cyclops, Psylocke) or even a comparable projectile assist (Storm, Iceman, Sentinel especially), Mega can do as good a job at keeping his distance as Magnus can do trying to get close. By the way, 5 rockballs and 3-4 Sentinel assists is 3/4 of Magnus's life or more, and in case you haven't heard, you can shake out of the Magnus combo And yes, Mega does lose to Spiral and Cable, but he can handle Sentinel just fine. Rock buster cancels out Rocket Punch. quote: Originally posted by Jin-Saotome: tell ur ex ryo not to be crushed by mine Just because the imitator can't handle the originator doesn't mean you have to post empty threats [This message has been edited by Omega Man (edited 02-05-2001).] Posted by SSF2T on 02:06:2001 11:02 AM: You know, I can't say that your tactic will not work, since I never tried it, but I have my own way of taking out Mag. It all revolves around his c.rndh. Posted by PsiANyd on 02:06:2001 02:02 PM: Man Felicia will own your weak ass MM anyways so I don't know why you are posting about Magnus. =] Look at you trying to sound like you know what you are talking about. =] Good points all around. Of course I know Magnus is MM's bitch. Like you said one of Magneto's biggest weaknesses is the length of his dash. If you dash with him you have the entirety of the screen to traverse before you are able to block again and dashing into 2 or 3 Rock busters isn't gonna make Magnus feel any better at all. http://gw_heavy_arms.tripod.com/feliciamov.gif "Yata!" Yeah, that's my girl =] Posted by Jinmaster on 02:06:2001 08:08 PM: Omega, "Well, I wasn't talking about Mega ALONE against Magneto and an assister. With a good AAA (Cyclops, Psylocke) or even a comparable projectile assist (Storm, Iceman, Sentinel especially), Mega can do as good a job at keeping his distance as Magnus can do trying to get close." Reply: The only assist in there that would help you Vs Magneto is Sentinel. Otherwise, once Magneto gets his storm projectile assist to come out, Magneto gets in your face for free. You either have to block it, or jump it. In both cases you let Mag get in. There aren't any assists the typhoon won't take out, unless the minis fly over the typhoon or something. "By the way, 5 rockballs and 3-4 Sentinel assists is 3/4 of Magnus's life or more, and in case you haven't heard, you can shake out of the Magnus combo" Reply: Yes, you can shake out IF he doesn't DHC to storm. If you fail to shake out, you take over 80%, if you do shake out, you take over 60%. The tempest STILL HITS if you shake out if you DHC at the right time, just for less damage. Now if you have Cyclops or Cable or Iron man last, you should have three meters by the time you land a combo with magneto. You can kill anything you touch. "And yes, Mega does lose to Spiral and Cable, but he can handle Sentinel just fine. Rock buster cancels out Rocket Punch." Sentinel beats Megaman for FREE. Buster dies to S. and C. fierce -> short drones. A grounded Sentinel beats Megaman easily, no rocket punch required. -Micah "I made a balanced fighter for you: Ryu-fest 2000. You can pick Ryu(with white clothes)!, or Ryu!(with dark clothes)!" jinmaster@hotmail.com Posted by 3pwood on 02:06:2001 10:09 PM: quote: Originally posted by PsiANyd: Like you said one of Magneto's biggest weaknesses is the length of his dash. If you dash with him you have the entirety of the screen to traverse before you are able to block again. Actually, you can cancel the dash with block anytime you want. And as for the megaman/AAA vs Magneto/Storm, in my experience, that free advance with Storm projectile assist won't generally work against a good MM player. There's a certain height at which MM can pop off his megabusters that will go over Storm's typhoons and still hit Magneto in the face if he tries to dash, or hit Storm in the face if he doesn't. Then it's just a matter of working the jump over the typhoon into your j.fierce pattern. -3pwood Posted by Voodoo on 02:06:2001 10:34 PM: I don't know about you all, but Megaman is flat out *more fun* to play then Mageneto. ~v00 -=-=-=-=-=-=-=-=-=- The true secret of giving advice is, after you have honestly given it, to be perfectly indifferent whether it is taken or not, and never persist in trying to set people right. Posted by Jinmaster on 02:06:2001 10:44 PM: "And as for the megaman/AAA vs Magneto/Storm, in my experience, that free advance with Storm projectile assist won't generally work against a good MM player. There's a certain height at which MM can pop off his megabusters that will go over Storm's typhoons and still hit Magneto in the face if he tries to dash, or hit Storm in the face if he doesn't. Then it's just a matter of working the jump over the typhoon into your j.fierce pattern." Mag can wave dash under that, PP, down, PP, and he's under you. All he has to do is stay near the tornado. Secondly, he can SJ over you and cross you up since he can call storm and immediately SJ and air dash forward. Then you can't call asssists, cause the tornado will take them out. -Micah "I made a balanced fighter for you: Ryu-fest 2000. You can pick Ryu(with white clothes)!, or Ryu!(with dark clothes)!" jinmaster@hotmail.com Posted by Omega Man on 02:07:2001 10:08 AM: Jinmaster, It doesn't sound like either of us is going to change each other's mind. We have each had our own experiences playing Mega against Magnus (at least I hope you have. I hope all that you've been saying isn't just 'cause it "sounds" like it would work.) I guess there's pretty much only one way to resolve this. Do you live in or near Seattle? Maybe you should bring your Magnus here or I can bring my Mega over there. You can bring your Sentinel along if you want, too. If not, maybe we can meet up at B5 or something. Until then, I only have a few more replies for you. quote: Originally posted by Jinmaster There aren't any assists the typhoon won't take out, unless the minis fly over the typhoon or something. Yes, you can shake out IF he doesn't DHC to storm. If you fail to shake out, you take over 80%, if you do shake out, you take over 60%. The tempest STILL HITS if you shake out if you DHC at the right time, just for less damage. Now if you have Cyclops or Cable or Iron man last, you should have three meters by the time you land a combo with magneto. You can kill anything you touch. Sentinel beats Megaman for FREE. Buster dies to S. and C. fierce -> short drones. A grounded Sentinel beats Megaman easily, no rocket punch required. As a matter of fact, typhoon is not as invincible as you seem to think. Both Cyclops' and Psylocke's AAA are invincible during the first few frames, and they will penetrate the typhoon. All Mega has to do is regular jump forward over the typhoon and call the assist while in the air. Also, Mega isn't THAT weak, and as you pointed out, that will kill pretty much anything. The scope of your reasoning has gone beyond Magnus vs. Mega and has reached out to Magnus vs. Anybody. Lastly, okay, you've got me on the Sentinel point, but I still have had good luck playing Mega against him. Just can't get predictable with the busters, and have to try to stay in his face as much as possible. BTW, what is a "wave dash" and how does it manage to go under Mega's buster? If you're talking about Magnus' ability to super jump up and air-dash back down, that is the main point of using Mega against Magnus. He's good enough at keeping his distance that Magnus has very few chances to cross him up during their battle, and if he does get close, Mega is a small target and not very easy to hit with the air-dash pattern. quote: Originally posted by PsiANyd: Man Felicia will own your weak ass MM anyways so I don't know why you are posting about Magnus. =] Look at you trying to sound like you know what you are talking about. =] Boy, don't you have anything better to do than post on SRK at 2:00 in the morning? BTW, it's OM, not MM. Guess I better tell Daisy about your two new love interests (FGBB and Felicia) quote: Originally posted by Voodoo: I don't know about you all, but Megaman is flat out *more fun* to play then Mageneto. Preach on, brotha'. http://www.geocities.com/blade42_2000/Rockman.gif "The true warrior enters the arena with all his powers at the ready" - Akuma Posted by Dasrik on 02:07:2001 01:05 PM: quote: Originally posted by Omega Man: BTW, what is a "wave dash" and how does it manage to go under Mega's buster? If you're talking about Magnus' ability to super jump up and air-dash back down, that is the main point of using Mega against Magnus. He's good enough at keeping his distance that Magnus has very few chances to cross him up during their battle, and if he does get close, Mega is a small target and not very easy to hit with the air-dash pattern. Wavedashing... is a fucking stupid name. A better name would be dash canceling. Anyhow, the so-called "wavedash" is canceling a dash with a crouch, by pressing down anytime during the dash, then dashing again. This allows you to move very fast without worrying about the lag time at the end of the dash, and is VERY good for Cable players (since it gives him serious speed). The point is, Magneto can duck when he reaches the mega buster, then continue dashing when the buster is over his head. Honestly, I'm wondering if that will work, but Jinmaster is a better fighter, so... *shrug* Posted by Jinmaster on 02:07:2001 09:23 PM: Ok, I think what we have here is an internet miscommunication. You started this thread by saying that Magneto is Megaman's bitch. I am arguing that that is untrue. Mag doesn't beat megaman for free, nor does Megaman beat Mag for free. It is not a bad fight for either character. I hope we agree on that. Surely, Megaman has a better chance than a lot of other mid-tier characters against Mag. As far as Storm assist goes, the second you block it, you can't call assists. Psylocke will go through it for several frames, but Cylclops I think gets hit after a few frames. I think a lot of this can be circumvented by calling storm and superjumping without air dashing, and landing on top of Megaman. A second tactic would to be to start pumping storm assists and EM disruptors, which takes Megaman out of his pattern. A good rockball trap could give mag mroe trouble, and I always was a fan of rockball traps. Either way, Megman vs Mag is a decent fight, but I think saying that Megmana beats Mag for free is a bit of a stretch. -Micah "I made a balanced fighter for you: Ryu-fest 2000. You can pick Ryu(with white clothes)!, or Ryu!(with dark clothes)!" jinmaster@hotmail.com Posted by WGallahad on 02:07:2001 10:45 PM: It's obviously all about the ASSISTS. You say that MM can beat Mag if he has this ASSISTS, and then if Mag has this ASSIST then he can win. Mag is a straight out rusher, so of course any AA ASSIST will give him problems. But at the same time Magneto can run away and MM could never catch him cause he can't go that high. Unless of course he has a certain ASSIST (BH). So, i must agree with Jinmaster, Magneto isn't Megaman's bitch at all. Of course with the right assist almost anyone becomes anyone elses bitch. Posted by 3pwood on 02:07:2001 11:02 PM: quote: Originally posted by Omega Man: Jinmaster, I guess there's pretty much only one way to resolve this. Do you live in or near Seattle? Maybe you should bring your Magnus here or I can bring my Mega over there. You can bring your Sentinel along if you want, too. If not, maybe we can meet up at B5 or something. Careful who you pick fights with, Nolan. Micah "Jinmaster" Turck: #6 on the west coast. I don't know how accurate those things really are, but I'd be willing to believe that he could be pretty dangerous. quote: Originally posted by Dasrik: Wavedashing... is a fucking stupid name. A better name would be dash canceling. Anyhow, the so-called "wavedash" is canceling a dash with a crouch, by pressing down anytime during the dash, then dashing again. This allows you to move very fast without worrying about the lag time at the end of the dash, and is VERY good for Cable players (since it gives him serious speed). The point is, Magneto can duck when he reaches the mega buster, then continue dashing when the buster is over his head. Honestly, I'm wondering if that will work, but Jinmaster is a better fighter, so... *shrug* I've never managed to be able to pull that off consistently, and it only seemed marginally useful to begin with, but more and more uses for wavedashing are poping up...I guess I'll just have to practice it more. quote: Originally posted by Jinmaster: As far as Storm assist goes, the second you block it, you can't call assists. Psylocke will go through it for several frames, but Cylclops I think gets hit after a few frames. I was pretty sure that Cyclops-AA could make it through Storm-projectile...could be wrong. quote: I think a lot of this can be circumvented by calling storm and superjumping without air dashing, and landing on top of Megaman. A second tactic would to be to start pumping storm assists and EM disruptors, which takes Megaman out of his pattern. I think, then, Megaman could just dash-jump over the assist, megabuster Storm, and retreat, firing megabusters and AAAs. quote: Either way, Megman vs Mag is a decent fight, but I think saying that Megmana beats Mag for free is a bit of a stretch. Sounds about right. They both have various things they can do to give eachother trouble. -3pwood [This message has been edited by 3pwood (edited 02-07-2001).] Posted by Jinmaster on 02:07:2001 11:42 PM: Dangerous..heh. Maybe not with magneto, but I play him for fun. I'm too scared of Sacramento sticks to try him there. =) Posted by Omega Man on 02:08:2001 01:19 PM: Well... I guess I've talked myself into a corner I also guess I consider it a pleasure matching wits with the #6 player on the west coast Maybe we'll meet each other at B5 after all... That'd be pretty cool. If we happen to meet in the brackets, we should have at least 1 match with my Mega vs. your Magnus. Should be interesting. But anyway, back to the topic at hand. As far as wavedashing, one of the beauties of Mega's jump pattern is he can release his buster very close to the ground, and still have no recovery time. If timed correctly, the buster will be low enough that Magnus could not duck under it even if he wanted to. Also, unless I really can't help it, I'm not going to wait for storm's typhoon to get to me. If Magnus wants to super jump, I'll go right along with him. With Magnus standing back and EM disrupting, Mega, with a comparable projectile assist, of course, can fire his buster once in the air and once when he lands, taking out the EM with the first buster, and have another one going towards Magnus. Now, I know it may sound like I'm missing the point, but here's what I think about Magnus Vs. Mega. Yes, there are things that both can do to give each other trouble, and yes, with the right assists, as was mentioned before, anybody can become anybody else's bitch. All I'm saying is that, with the recent popularity of Magneto, and the relatively few players who seem to play Mega, at least effectively, a good Megaman can take out a good Magneto. Maybe not all of the time, but with the experiences I've had playing my Megaman against some very good Magneto's, Mega can keep Magnus at bay better than any other player in the game. I've seen a good Magneto take out Cable, Sentinel, Storm, even other Magneto teams with ease. But when I bring in Megaman, Magnus almost ALWAYS has a harder time. I'm not saying he beats him for free, but in my experience, Megaman owns Magnus as much as Cable owns Megaman. These, of course, are only my opinions, but because there is only so much that can be said on a forum about any direct vs. matchup, there is only one solution as I can see it. That, of course, is to actually play. So if we do meet up at B5, Micah, it would be my pleasure to pit my Megaman against your Magneto. My name is Nolan (not like you'll need to know. I'll probably be the only one there playing Megaman and Omega Red on the same team) Until then... work on that Magnus. I know my Mega will be ready when the time comes... http://www.geocities.com/blade42_2000/Rockman.gif "The true warrior enters the arena with all his powers at the ready" - Akuma Posted by CykoClops on 02:08:2001 02:03 PM: quote: Originally posted by Omega Man: Now, as we all know, Duc's (and everybody who can't think of a good team to use on their own) new team is Magneto/Storm/Psylocke. Now, I've run into some pretty good copies and variations of this team, but whenever they start Magneto on point, I start w/ Megaman and he OWNS Magnus for the time he's in there. Sometimes I can keep him in to take care of an aggressive Storm, too. So any of you B5'ers who think your Magneto team is the shit, watch out for the one guy playing Megaman. I might just have to bust out the Rockball on ya' [This message has been edited by Omega Man (edited 02-04-2001).] you must have been playing a bunch of scrubs, any average magneto player would own megaman http://home.iprimus.com.au/dittmanshum/cykoclops.gif Posted by mastermind on 02:08:2001 02:08 PM: I'm still wondering who coined the term "wavedash" for MvC2. ...whoever made that up must've been a Electric Wind Godfist-happy Tekken player. ------------------------ I've found the difference between us: you just suck. Posted by Jinmaster on 02:08:2001 08:53 PM: "Well... I guess I've talked myself into a corner I also guess I consider it a pleasure matching wits with the #6 player on the west coast Maybe we'll meet each other at B5 after all... That'd be pretty cool. If we happen to meet in the brackets, we should have at least 1 match with my Mega vs. your Magnus. Should be interesting. But anyway, back to the topic at hand. As far as wavedashing, one of the beauties of Mega's jump pattern is he can release his buster very close to the ground, and still have no recovery time. If timed correctly, the buster will be low enough that Magnus could not duck under it even if he wanted to." Are you saying megabusters go through typhoons? I wouldn't know, but I would assume that Mag could call storm and just dash forward with the typhoon otherwise. "Also, unless I really can't help it, I'm not going to wait for storm's typhoon to get to me. If Magnus wants to super jump, I'll go right along with him. With Magnus standing back and EM disrupting, Mega, with a comparable projectile assist, of course, can fire his buster once in the air and once when he lands, taking out the EM with the first buster, and have another one going towards Magnus." Yer playing thoery-fighter now. So, If I call storm and SJ, and you call anything and SJ, storm will take out whatever you called. Then, if you air buster and I happen to be on your plane when I EM disruptor, I can air dash forward, and the assist that you already called will either be still on the screen or just off the screen after get hit by storm assist. Then I'm in your face, becuase your second buster shot is going to be on a different arc and I will most liekly be under you after the air dash. Then I will be grounded and have a crossup/launcher opportunity as you try to land. "Now, I know it may sound like I'm missing the point, but here's what I think about Magnus Vs. Mega. Yes, there are things that both can do to give each other trouble, and yes, with the right assists, as was mentioned before, anybody can become anybody else's bitch. All I'm saying is that, with the recent popularity of Magneto, and the relatively few players who seem to play Mega, at least effectively, a good Megaman can take out a good Magneto. Maybe not all of the time, but with the experiences I've had playing my Megaman against some very good Magneto's, Mega can keep Magnus at bay better than any other player in the game. I've seen a good Magneto take out Cable, Sentinel, Storm, even other Magneto teams with ease. But when I bring in Megaman, Magnus almost ALWAYS has a harder time. I'm not saying he beats him for free, but in my experience, Megaman owns Magnus as much as Cable owns Megaman." That's interesting becuase Megman does a fairly good job of annoying Cable by calling assists and using air busters/rockballs to stop AHVB attempts. Thats why I think Megman is more useful against Cable then he is against Magneto. If this were MvC1, I'd agree with you. Howerver, this is one of those fights that depends more on player skill then it does on natural advantages on character might have over another. "These, of course, are only my opinions, but because there is only so much that can be said on a forum about any direct vs. matchup, there is only one solution as I can see it. That, of course, is to actually play. So if we do meet up at B5, Micah, it would be my pleasure to pit my Megaman against your Magneto. My name is Nolan (not like you'll need to know. I'll probably be the only one there playing Megaman and Omega Red on the same team) Until then... work on that Magnus. I know my Mega will be ready when the time comes..." The point that is missed here is that even if you do win the first round in a best of three, I can pick virtually any other top team that has Spiral or Sentinel on it and get a free win. It would be nice if we could play each other at B5, but it would be unrealistic unless we both do exceptionally well so that we have a greater chance of meeting later in the brackets. If we are there for all of b5, we can play MvC2 on the side though. =) Just to clarify, both characters have a LOT of moves that can be useful in this fight. Think about some of Mag's other moves that Megaman has no answer to... and get back to me. =) -Micah "I made a balanced fighter for you: Ryu-fest 2000. You can pick Ryu(with white clothes)!, or Ryu!(with dark clothes)!" jinmaster@hotmail.com Posted by Maximum Burst on 02:08:2001 09:22 PM: Wolverine is also one of those Megaman bitches. I have been looking for a good combo for Megaman's throw I have an idea I will try it and get back to you all. The ducking and standing mega buster stop wolverine complete. Are You Okay??? ...Well for now you are until you feel the Maximum Burn!!! Posted by PsiANyd on 02:09:2001 05:02 AM: quote: Originally posted by 3pwood: Actually, you can cancel the dash with block anytime you want. And as for the megaman/AAA vs Magneto/Storm, in my experience, that free advance with Storm projectile assist won't generally work against a good MM player. There's a certain height at which MM can pop off his megabusters that will go over Storm's typhoons and still hit Magneto in the face if he tries to dash, or hit Storm in the face if he doesn't. Then it's just a matter of working the jump over the typhoon into your j.fierce pattern. -3pwood Damn you for making me look stupid. =] quote: Originally posted by 3pwood: I've never managed to be able to pull that off consistently, and it only seemed marginally useful to begin with, but more and more uses for wavedashing are poping up...I guess I'll just have to practice it more Well I figure if you have a hard time to pull it off consistently than it must be rather hard and or useless. quote: Originally posted by Omega Man: Boy, don't you have anything better to do than post on SRK at 2:00 in the morning? BTW, it's OM, not MM. Guess I better tell Daisy about your two new love interests (FGBB and Felicia) You're damn right I don't have anything better to do. You know I have no life. What is FGBB? Oh ya when I said my Felicia owns your MM I meant Mega Man not Omega Man. You'll see on friday foo. http://gw_heavy_arms.tripod.com/feliciamov.gif "Yata!" Yeah, that's my girl =] Posted by ShadyK on 02:09:2001 05:40 AM: Bah, Megaman gets screwed by Magneto w/ Storm-A or Sentinel-G. Typhoon goes through EVERYTHING and drones come in 3 and come at an angle. The jumping "EY!" gets old real fast and it doesn't help Megaman that he has weak stamina. Posted by Aoishi2AL on 02:09:2001 05:55 AM: Are people sniffing crack or angel dust? Mega bitch own Mag. LOL!!!!!!!!!!!!!!! It will never happen, not even with the right assists. http://www.geocities.com/Tokyo/Dojo/8681/pic_end_01t.jpg "You want me don't you..." Posted by Omega Man on 02:09:2001 07:24 AM: Jinmaster, So as it turns out, I write you a long ass post, try to submit, the server tells me I've exceeded my post limit, and it's all gone. What a BITCH! Oh well. Too tired to try and write it all again. I guess I'll just give you the jist of it. First of all, no, buster doesn't go through typhoon, but I don't think Mega is left at a loss with a dashing Magnus and an advancing typhoon. He still has plenty of options. Secondly, in your second paragraph, I think we misunderstood each other. I was replying to two separate responses that you had posted earlier. The first two sentences addressed your first response, and the last sentence addressed you second response. Thirdly, I noticed you have been using Storm's assist a lot in your responses on this thread. It seems like you have been basing Magneto's attack strategy largely around this assist. Just remember, for every assist Magnus can use, so can Megaman. When you ask me to "think about some of Mag's other moves that Mega doesn't have an answer to", to me, what your really saying is "what are you going to do about typhoon?" In my opinion, there is NO move that Mega doesn't have an answer to, and that's why he beats Magnus. Lastly, you probably have a better chance of getting further in the brackets, based on stats alone. I don't like to use the top-tiers unless I have to. The team I want to represent with is Omega Red/Mega Man/Iron Man. I have a lot of faith in that team, but if faith doesn't cut it, maybe Cable will work P.S. As far as your confidence in being able to take out my Megaman team, we'll see when the time comes quote: Originally posted by CykoClops: you must have been playing a bunch of scrubs, any average magneto player would own megaman Originally posted by ShadyK: Bah, Megaman gets screwed by Magneto w/ Storm-A or Sentinel-G. Typhoon goes through EVERYTHING and drones come in 3 and come at an angle. The jumping "EY!" gets old real fast and it doesn't help Megaman that he has weak stamina. Originally posted by Aoishi2AL: Are people sniffing crack or angel dust? Mega bitch own Mag. LOL!!!!!!!!!!!!!!! It will never happen, not even with the right assists. Well, I guess I might as well extend my Magnus vs. Mega challenge to everybody. Since everybody seems so confident, maybe they should back their words up. I live in Seattle, and if you're going to be up here, just let me know and we can meet or somethin. If not, try and get down to B5. I'll be there for sure! quote: Originally posted by PsiANyd: What is FGBB? Flashing Guard Break Bar! What else? Posted by Jin_Saotome on 02:09:2001 08:14 AM: quote: Originally posted by CykoClops: you must have been playing a bunch of scrubs, any average magneto player would own megaman um... yeah.. he has been playing a bunch of scrubs... a bunch of scrubs who were recorded in shoryuken's b4 tapes... is that what u mean by "a bunch of scrubs" ??? Omega Man: its all good if they dont believe u, show them how bitch ur megaman is in b5 (gimme back my ex ryo u bitch ) http://www.geocities.com/qwedsxc/cody2.gif Jessica: "I love you, Cody." Cody: "I love you too, Guy. Whoops.." Jessica: "What??? Eat this! <smack>" Posted by PsiANyd on 02:09:2001 08:45 AM: I think 3pwood's Magneto is a scrub Magnus. It's not very good at all. http://gw_heavy_arms.tripod.com/feliciamov.gif "Yata!" Yeah, that's my girl =] Posted by Jin_Saotome on 02:09:2001 08:55 AM: quote: Originally posted by PsiANyd: I think 3pwood's Magneto is a scrub Magnus. It's not very good at all. <IMG SRC="http://gw_heavy_arms.tripod.com/feliciamov.gif"> "Yata!" Yeah, that's my girl =] i agree.. all he can do is just rushdown using magneto. he should've used mag as a keepaway character and he also should've used magneto's fly more often since its his best move lol http://www.geocities.com/qwedsxc/cody2.gif Jessica: "I love you, Cody." Cody: "I love you too, Guy. Whoops.." Jessica: "What??? Eat this! <smack>" Posted by PsiANyd on 02:09:2001 08:59 AM: There are hella good Magneto players around here. They can do the super with all the rocks after air combos. It's crazy. http://gw_heavy_arms.tripod.com/feliciamov.gif "Yata!" Yeah, that's my girl =] Posted by DarthSalamander on 02:09:2001 09:49 AM: quote: Originally posted by Omega Man: Magnus, this one's for you... <IMG SRC="http://www.geocities.com/blade42_2000/Rockman.gif"> Hey Omega just wanted to say I thought this was rather funny. http://www.geocities.com/darthsalamander/lobster.gif http://www.geocities.com/bigbadbigjohn/ This place is a paradise compared to the harsh Amazon! Posted by 3pwood on 02:09:2001 09:50 AM: quote: Originally posted by PsiANyd: Damn you for making me look stupid. =] Sorry quote: Well I figure if you have a hard time to pull it off consistently than it must be rather hard and or useless. Actually, having messed around with it some, it's not too bad. By just repeating f+2p, d/f you can get normal characters to dash like Magneto...nice. The only problems are that if you mess up and go all the way to d, you'll do a super when you try to dash again, and also I feel a bit out of control when I do it. Hopefully that will pass after I've used it some more. quote: Originally posted by PsiANyd and Jin_Saotome: I think 3pwood's Magneto is a scrub Magnus. It's not very good at all. i agree.. all he can do is just rushdown using magneto. he should've used mag as a keepaway character and he also should've used magneto's fly more often since its his best move lol There are hella good Magneto players around here. They can do the super with all the rocks after air combos. It's crazy. Shut up you guys . "They can do the super with all the rocks after air combos?" They don't know you're kidding. Everyone's going to think Seattle players are retarded. -Threepwood Posted by DarthSalamander on 02:09:2001 11:08 AM: quote: Originally posted by 3pwood: Shut up you guys . "They can do the super with all the rocks after air combos?" They don't know you're kidding. Everyone's going to think Seattle players are retarded. -Threepwood They aren't? http://www.geocities.com/darthsalamander/lobster.gif http://www.geocities.com/bigbadbigjohn/ This place is a paradise compared to the harsh Amazon! Posted by Jin_Saotome on 02:09:2001 11:22 AM: quote: Originally posted by 3pwood: Shut up you guys . "They can do the super with all the rocks after air combos?" They don't know you're kidding. Everyone's going to think Seattle players are retarded. -Threepwood wow u can do the super w/ all the rocks after air combos?? its new for me i thought mag's highest hits was 5 hits combo can anyone tell me how to block in mvc2?? http://www.geocities.com/qwedsxc/cody2.gif Jessica: "I love you, Cody." Cody: "I love you too, Guy. Whoops.." Jessica: "What??? Eat this! <smack>" Posted by Jin_Saotome on 02:09:2001 11:25 AM: quote: Originally posted by DarthSalamander: They aren't? yeah.. arent we?? CPU even beated us http://www.geocities.com/qwedsxc/cody2.gif Jessica: "I love you, Cody." Cody: "I love you too, Guy. Whoops.." Jessica: "What??? Eat this! <smack>" Posted by 3pwood on 02:09:2001 11:25 AM: quote: Originally posted by Jin_Saotome: wow u can do the super w/ all the rocks after air combos?? its new for me i thought mag's highest hits was 5 hits combo can anyone tell me how to block in mvc2?? *hides head in shame* -Threepwood Posted by PsiANyd on 02:09:2001 12:39 PM: The coolest Magneto combo is when you do down+fp and that super where the columns go across the screen. MAJOR DAMAGE!! http://gw_heavy_arms.tripod.com/feliciamov.gif "Yata!" Yeah, that's my girl =] Posted by Jin_Saotome on 02:09:2001 12:42 PM: quote: Originally posted by PsiANyd: The coolest Magneto combo is when you do down+fp and that super where the columns go across the screen. MAJOR DAMAGE!! <IMG SRC="http://gw_heavy_arms.tripod.com/feliciamov.gif"> "Yata!" Yeah, that's my girl =] what???? u can do that??? http://www.geocities.com/qwedsxc/cody2.gif Jessica: "I love you, Cody." Cody: "I love you too, Guy. Whoops.." Jessica: "What??? Eat this! <smack>" Posted by Jinmaster on 02:09:2001 09:28 PM: "So as it turns out, I write you a long ass post, try to submit, the server tells me I've exceeded my post limit, and it's all gone. What a BITCH! Oh well. Too tired to try and write it all again. I guess I'll just give you the jist of it." I hate losing long posts too =( "First of all, no, buster doesn't go through typhoon, but I don't think Mega is left at a loss with a dashing Magnus and an advancing typhoon. He still has plenty of options." Why didn't you list them? I see 3 total options. 1)Block 2)Jump and try to get away, 3)Block and alpha counter into DHC Those don't seem like very good options, the best is to jump to avoid Mags vertical crossups. Then you have to worry about how you land and if you need to block a c.short or a launcher or a throw. "Secondly, in your second paragraph, I think we misunderstood each other. I was replying to two separate responses that you had posted earlier. The first two sentences addressed your first response, and the last sentence addressed you second response." Man, I'm not even gonna look back. I'll just assume that it wasn't important enough to repost so we can forget it =) "Thirdly, I noticed you have been using Storm's assist a lot in your responses on this thread. It seems like you have been basing Magneto's attack strategy largely around this assist. Just remember, for every assist Magnus can use, so can Megaman. When you ask me to "think about some of Mag's other moves that Mega doesn't have an answer to", to me, what your really saying is "what are you going to do about typhoon?" In my opinion, there is NO move that Mega doesn't have an answer to, and that's why he beats Magnus." No, I meant that magneto has strategies he can use becuase of his aiblities that megaman cannot. While it is true that you could put storm on your team, but the typhoons go through each other and you have to jump either way, and what mag can choose to do is start raining the downward projectiles and mega has to dash forward or have blackheart on the team. So if Mag calls storm and superjump straight up and rains those downward fireball thingies, Megaman has to block it all or jump up with magneto and shoot busters, but Mag has air dash and can shoot down and have the ground again. My overall point is that megman has to be on the ground or near the ground calling assists and kicking rockaballs and whatnot to be effective, and he needs to have assists based on what Mag is actually doing. Sure a strong anti-air and jumping busters is going to own a mindless rushdown Magneto. But if mag starts playing keepaway, you have to have the right assists to deal with that too, becuase he can pressure you from the top of the screen and the bottom of it. Unless you structure your whole team to beating magneto, you don't have any real advantage. A perfect team might be Mega/Blackheart/Ken, and sure mag can't do anything at all vs that team. Howerver, that team isn't the most versatile either, no matter how you structure it. "Lastly, you probably have a better chance of getting further in the brackets, based on stats alone. I don't like to use the top-tiers unless I have to. The team I want to represent with is Omega Red/Mega Man/Iron Man. I have a lot of faith in that team, but if faith doesn't cut it, maybe Cable will work" Stats meaning I use top tier or stats meaning I'm considered a top player? Its true that I don't like taking risks when choosing teams in tournaments, but it comes down to player skill overall when advancing through brackets. No offense man, but I would change your team bcuase I can't see it doing particualrly well at B5... In my expereince, Omega red is very limted in what he can do, since Cable can normal jump and mash beams to stop all his tricks. Megaman kind of sucks as an assist, and Ironmans assist is good but isn't a harcore anti-air. Even if you choose Mega AAA, you put your second character at risk to take some damage, and thats a bad idea IMO. Of course, you could put Iron-man vs a Cable player, but then your assists don't lend you too much help. You'd have to stay above cables head, and if Spiral is on the team, all three of your characters assits don't help you vs knife/helper traps. These are the teams I see winning in Cali as of late: Spiral-A/Cable-b/Sentinel-C Spiral-A/Sentinel-C/Blackheart-B Cable-B/Storm-A/AAA Doom-B/Storm-A/AAA Magneto-A/Storm-A/AAA Doom-B/Strider-B/AAA (not always in that order) I can't see your team, even if it was used by top players, being able to keep up with the teams I listed. I hope my advice helps and isn't taken the wrong way.. -Micah Posted by FluffyXXL on 02:09:2001 11:20 PM: Jinmaster: I wouldn't write Megaman off on this fight just yet. I've had a lot of experience in this fight against Chuck, mostly when the game first came out, but none the less, there are a few things I learned that would be interesting to know. First, Magneto has no answer for Megaman's J.Roundhouse while he's on the ground. Even if he calls Storm and dashes in, if Megaman jumps back, he still gets hit. Note: Even C.Fierce won't stop Megaman's J.Roundhouse. It is sad, but true. Second, Hyper Megaman is actually pretty good anti-air for Megaman. I know no one is really a fan of random supers, but a lot of times, it can be use preemptively, especially when you pick up on your opponents attack patterns. If you know he's always going to SJ-air dash down towards after you block an assist, it's really easy to sneak in a Hyper Megaman (A1+A2) in on Magneto. I won't exactly say that Magneto is Megaman's Bitch, but I will say that I don't have much practial experience with modern techniques in this fight and anything up to this point, from both sides, is all theory fighter anyway. Just throught I'd throw my experience into the mix. -- Fluffy Posted by Jinmaster on 02:09:2001 11:47 PM: Heh, I think Megaman is at a *slight* disadvantage actually, unless he has a counter team backing him. I'm not writing him off, becuase he can win, but look at the points you brought up: 1)J. roundhouse... Mag's options: vs it: Jump up and throw, SJ up with attacks, cancel dash with hyper-grav tempest(viable as pulling a hypermega based on a pattern), or try to launch, or dash directly under him and try to launch. He can even try a standing fierce from far off. 2) Hyper Mega: Just call storm at the same time you superjump, problem solved. If storm was already out, megaman won't have time yet either. I think they Hyper-mega counter is better used vs characters that cannot redirect their descent: hulk, cable, a storm who used up all her stuff, etc. Note vs storm that she can still fly and call an AAA as a counter to a counter. -Micah [This message has been edited by Jinmaster (edited 02-09-2001).] Posted by FluffyXXL on 02:10:2001 03:02 AM: quote: Originally posted by Jinmaster: Heh, I think Megaman is at a *slight* disadvantage actually, unless he has a counter team backing him. I'm not writing him off, becuase he can win, but look at the points you brought up: 1)J. roundhouse... Mag's options: vs it: Jump up and throw, SJ up with attacks, cancel dash with hyper-grav tempest(viable as pulling a hypermega based on a pattern), or try to launch, or dash directly under him and try to launch. He can even try a standing fierce from far off. It is not that easy. If I jump back and wait for Mags, if he jumps or air dashes towards me, I J.Fierce. If he dashes, I J.Roundhouse. If he dashes forward with HyperGrav XX Tempest, I block. The only time you catch me is if I J.Fierce and you dash forward and launch. Other than that, you're stuck trying to run away and build meter. If you do anything that allows me to block, that gives me enough space to react with Hyper Megaman with. quote: Originally posted by Jinmaster: 2) Hyper Mega: Just call storm at the same time you superjump, problem solved. If storm was already out, megaman won't have time yet either. I think they Hyper-mega counter is better used vs characters that cannot redirect their descent: hulk, cable, a storm who used up all her stuff, etc. Note vs storm that she can still fly and call an AAA as a counter to a counter. -Micah [This message has been edited by Jinmaster (edited 02-09-2001).] Stubborn ass bastard. I said AFTER he's called a helper. That will work all fine and good once, but if you have your helper out there and try to get near me again, you'd better watch out. Air Dashing down is not too safe, only safe thing is dashing on the ground and doing nothing til you get to call a helper again or maybe throwing. If you throw and I tech hit, (I'll be thinking throw as well if you stick nothing out) it again gives me space. Also, I'm talking about using HM as anti-air against AIR DASHING DOWN TOWARDS. Once you commit to air dashing, then you're open for HM. Read my post more clearly next time foo. -- Fluffy Posted by Jinmaster on 02:10:2001 03:17 AM: Man, sorry. Sheit. Anyhow, I think its kind of hard to Hypermega on command, you'd actually have forsee Mag Sj-AD while he is still on the ground to do hyper mega that fast. =) I guess Mega's corner option vs mag is a little better than I thought, given what you said, but you do have to no get thrown after the storm assist is blocked, becuase in the corner its a free combo setup. I put the comp on safe fall and there is no chance to roll is Mag is quick. =( oh an im high so its hard to think.. afresdfqe o_O Posted by PsiANyd on 02:10:2001 04:30 AM: Jinmaster- I think Omega Man meant that OR IM MM would be his ideal team that he would like to use. Omega Man is a good player and understands his characters limitations. Usually towards the quarter finals or semi finals of tourneys he hardly ever uses OR just cause he understands his limitations. I know he could have answered this but I ain't got nothing to do and he's at work or something. Good points btw. http://gw_heavy_arms.tripod.com/feliciamov.gif "Yata!" Yeah, that's my girl =] Posted by Omega Man on 02:12:2001 08:51 AM: Well... looks like a newcomer has entered the discussion. Welcome FluffyXXL... Sorry for not responding sooner... been a little busy lately. But now that I'm here, let the debate continue... quote: Originally posted by Jinmaster: oh an im high so its hard to think.. afresdfqe rofl You should've posted 1:03 minutes later quote: Originally posted by Jinmaster: No, I meant that magneto has strategies he can use becuase of his aiblities that megaman cannot. While it is true that you could put storm on your team, but the typhoons go through each other and you have to jump either way, and what mag can choose to do is start raining the downward projectiles and mega has to dash forward or have blackheart on the team. So if Mag calls storm and superjump straight up and rains those downward fireball thingies, Megaman has to block it all or jump up with magneto and shoot busters, but Mag has air dash and can shoot down and have the ground again. My overall point is that megman has to be on the ground or near the ground calling assists and kicking rockaballs and whatnot to be effective, and he needs to have assists based on what Mag is actually doing. Sure a strong anti-air and jumping busters is going to own a mindless rushdown Magneto. But if mag starts playing keepaway, you have to have the right assists to deal with that too, becuase he can pressure you from the top of the screen and the bottom of it. Unless you structure your whole team to beating magneto, you don't have any real advantage. A perfect team might be Mega/Blackheart/Ken, and sure mag can't do anything at all vs that team. Howerver, that team isn't the most versatile either, no matter how you structure it. Wow. You really don't give Mega a chance in hell against Magnus, do ya? I guess I have two responses to this. One, who plays keepaway with Magnus? And who uses his downward projectile at all unless they mess up their air dash? As far as your keepaway theory, we both know that Magnus has very little chipping abilities, so if Magnus is going to play keepaway, I'll let him. If Mega has any kind of projectile assist, all he has to do is keep throwing his buster. I've never been in a situation where Magnus has won a keepaway game with Mega. He has incredible lagtime on his EM disruptor, and if Mega time it right, he can dash-jump over and launch into an air combo. As far as the downward projectiles, I would guess that 9.9 out of 10 Magnus players wish it wasn't even a move so it wouldn't mess up their air dashes so much. Two, I feel that the team structuring works exactly the opposite. Without a good projectile and anti-air assist, Magnus has no real advantage. With the players alone, Megaman will take out Magneto. It's the assists that give Magnus a chance. Without them, he has no way of catching up to (or keeping away from) Megaman, and all Mega has to do is have equivalent assists, and he will win. quote: Originally posted by FluffyXXL: I won't exactly say that Magneto is Megaman's Bitch, but I will say that I don't have much practial experience with modern techniques in this fight and anything up to this point, from both sides, is all theory fighter anyway. Just throught I'd throw my experience into the mix. You brought up some good points. I've actually never used HM as an anti-air-dash-diagonal-down tactic... maybe I'll give that a try. As far as theory fighter, not true. I've been dealing with Mega Vs. Magnus for quite a while now, and now that Magneto is everybody's favorite because Duc uses him, I get even more practice. Every point that I have brought up has been through personal experience, and in my personal experience, Megaman takes out Magnus. quote: Originally posted by PsiANyd: I think Omega Man meant that OR IM MM would be his ideal team that he would like to use. Omega Man is a good player and understands his characters limitations. Usually towards the quarter finals or semi finals of tourneys he hardly ever uses OR just cause he understands his limitations. I know he could have answered this but I ain't got nothing to do and he's at work or something. Thanx for putting words in my mouth, homes. j/k. It's true. I LOVE using that team, but I do know that the competition will be fierce, hardcore, and relentless at B5. However, I will try to stick at least one of my guys in every team I use (most likely IM) just cause I wanna represent. http://www.geocities.com/Area51/Shuttle/6925/red_wolv4.gif Posted by Ranma0005 on 02:12:2001 12:30 PM: quote: Originally posted by Jinmaster: Heh, I think Megaman is at a *slight* disadvantage actually, unless he has a counter team backing him. I'm not writing him off, becuase he can win, but look at the points you brought up: 1)J. roundhouse... Mag's options: vs it: Jump up and throw, SJ up with attacks, cancel dash with hyper-grav tempest(viable as pulling a hypermega based on a pattern), or try to launch, or dash directly under him and try to launch. He can even try a standing fierce from far off. 2) Hyper Mega: Just call storm at the same time you superjump, problem solved. If storm was already out, megaman won't have time yet either. I think they Hyper-mega counter is better used vs characters that cannot redirect their descent: hulk, cable, a storm who used up all her stuff, etc. Note vs storm that she can still fly and call an AAA as a counter to a counter. -Micah [This message has been edited by Jinmaster (edited 02-09-2001).] I might be out of my league discussing this, but in my experiences, Megaman ends up being a major pain in the ass to Storm and Mags. One thing about Megaman is that the megabuster is often times overlooked in terms of damage. I often like to throw a sort of mid-range buster before I start charging. That usually either causes Mag to be forced to block which allows me to jump in close or it'll knock out the assist allowing my assist to come out. Rock ball is another thing that cancels assists quickly. Another property of the rock ball is that it doesn't really leave the screen until it makes contact with the main character. Megaman's in close game is underrated as is his standing roundhouse. In terms of the assist use, I like Sent ground and BH anti, mix and match the assists to confuse, but mostly rockball, mid range fierce, Sent assist, ground fierce. The rock ball tends to either knock Mags back down, block, or dodge(usually into Sent assist). Else I'd use Tornado hold and Sent assist. Tornado hold has the same kind of property as Storm's assist(funny how wind seems to conquer all in this game), Sent assist, SJ fierce,mid fierce, Sent assist SJ fierce, low fierce. The basic strat for Mega is get as much shit on the screen as possible. For Mags it ends up looking like Galaga dodging it. If you get the timing correct, Mega cancels almost any assist. And if you do block a fierce on a reg jump, it is a guard break. Some people forget about that. Dash under, launch, air combo with a megabuster finish does a lot of damage on Mags. God I wrote too much, and it's late. Sleep time now Chris "Wha wa dat? Dis is naught a chawade. You need toto consentwation. Now, twy again, Dis time whiff feewing!" (Bruce Loo, Kentucky Fried Movie) Posted by Zazzarius on 02:12:2001 07:03 PM: sounds like a very close fight, so wouldn't that discount the original idea of magneto being megaman's bi-yatch? and we all know who the REAL master of magentism is . . . http://www.rubberrooms.net/rooms/zee/magmanx.gif Posted by Jinmaster on 02:13:2001 09:36 PM: Apparently, Valle was annoying quite a few Mags with mega at the SHGL tourney. I suppose it is a hard fight for magneto..but I don't see how Megaman gives storm problems... Just remember that the basic magneto team does in fact have a serious projectile and AAA assist on it. Megaman does have to fuck up seriously for Mag to win, so I concede the point. =) -Micah "I made a balanced fighter for you: Ryu-fest 2000. You can pick Ryu(with white clothes)!, or Ryu!(with dark clothes)!" jinmaster@hotmail.com [This message has been edited by Jinmaster (edited 02-13-2001).] Posted by FluffyXXL on 02:13:2001 11:14 PM: quote: Originally posted by Jinmaster: Apparently, Valle was annoying quite a few Mags with mega at the SHGL tourney. I suppose it is a hard fight for magneto..but I don't see how Megaman gives storm problems... Just remember that the basic magneto team does in fact have a serious projectile and AAA assist on it. Megaman does have to fuck up seriously for Mag to win, so I concede the point. Vs. Storm, just look at it this way. G-Sent and B-BH assists are just ass against Storm period. Only decent weapon against it is Typhoon XX HailStorm which is ususally taken out by Megaman J.Fierce. And J.Fierce hurts. Also, Hyper Megaman is also good as stopping Storm rushdown. I'd wager to say better than against Magneto's Super-Jumping-Air-Dashing-Down-Forward stuff due to the fact that her air dash is slightly slower than Mags. It just seems to me that even without Rockball Traps, it would take a very bad Megaman to loose this fight. In fact, I'd even say that using a rockball against Storm is a bad idea in general unless she's trying to run away and you want a bit more on the screen other than BH assist. Doing rockballs on the ground is just an invitation to Typhoon XX Hailstorm. J.Fierce and assist just for control would lock down so much better. And you build meter. And I hear Megaman has a safe switch, so switching into sentinel to unload five meters and chip is a very viable alternative. -- Fluffy Posted by Naslectronical on 02:14:2001 01:35 AM: Storm can get away from either of those assists with her air dash. And I don't see how Megaman gives Storm problems, even with the right assists. The only way I see Megaman having a chance is is Storm is playing a rushdown game. But all storm has to do is run away from him. She can superjump, air dash up, lightning attack up, flight, call out chipping assist, fly cancel, typhoon, and repeat. And on ground she can call out chipping assist XX typhoon XX Hailstorm. Megaman can't catch her when she's up that high. Posted by Clockw0rk on 02:14:2001 05:51 AM: quote: Originally posted by Dasrik: Wavedashing... is a fucking stupid name. A better name would be dash canceling. Actually, the first tourney people were doing it, Duc referred it to me as "lightdashing". And then someone on the forums named their topic "what is wavedashing" (a la Tekken) and it stuck, since lots of people didn't know what it was. I guess lightdash is stuiopd too, huh? - Clockw0rk [This message has been edited by Clockw0rk (edited 02-13-2001).] Posted by Omega Man on 02:14:2001 09:13 AM: Jinmaster, Well... I'm glad you finally came to see it my way There really are very few ways that Magneto can stand a chance against Mega, and I guess Alex demonstrated that. Then again, it is Alex we're talking about Anywayz, it looks like the topic has somewhat moved on... Now people are talking about Mega Vs. Storm. I guess being the Mega enthusiast that I am, I'll put in my two cents about this topic... IMHO, Storm is a lot tougher fight for Mega than Magnus. After all, being ranked #1 out of all the players in the game (at least by Viscant), there's bound to be some ways she can give EVERY character problems. Of course, against a rushing Storm, Mega has the advantage, but there are just too many other options for Storm against Megaman. What I usually like to do when comparing character matchups is, first, see who would win in a one-on-one. With Magnus Vs. Mega, I gave Mega the upperhand, due to the way Magneto is played and his relative inability to effectively run away and chip. However, in the case of Storm Vs. Mega, Storm can run away and chip much better. She can always stay just beyond Mega's reach. True, a well placed buster can hit Storm out of typhoon XX hailstorm (that is, if the buster is above the typhoon when it's coming since it would cancel out the buster), but that's very hard to anticipate in time to throw the buster out. Usually I hit Storm out of that super by just the pure luck that a buster was travelling her way at the time. And you can't decide to throw a buster when Storm is already hovering back to do the hailstorm. By then it's already too late. In a close up game, it's hard to say who'd win. They're equal in quickness of moves, but Storms move have excellent range. However, I think the buster might give Mega the slight upperhand in the close game. So in the overall one-on-one game, I think it goes to Storm. Next in the matchup comparison, I think about what the disadvantaged character can do to catch up, and what the advantaged character can do to counter that. Enter Blackheart/Sentinel... Sure, against any Storm player, BH throws her completely out of her keepaway-chipping game, and Sentinel can keep her pinned helplessly on the ground, but Storm has options as well. Doom. Not only does Doom's assist cancel out Mega's buster, but he'll also take the hits from a Sentinel assist for a typhoon XX hailstorm. Storm can also switch her game to close up, since Mega now has no really effective, close-up anti-air and the Doom assist OWNS any team without any anti-air. Against Mega/Sentinel/BH, Storm can play the ground game all day with two big assisters of her own (Doom, Sentinel, BH). Not to mention that a smart Storm will call out her assist (BH, Sentinel), then SJ and typhoon. In the helper game, Storm beats Mega simply by picking the same helpers. Now, don't get me wrong, I'll put my Mega up against anyone, anytime of day, but Storm is just one of those characters (Cable , Iceman, Doom) that Mega has a VERY tough time dealing with. My advice would be to stick with playing Mega against Magnus, and leave the Storms, Dooms, and Cables to your other two characters Well, that's enough for now. Peace! http://www.geocities.com/Area51/Shuttle/6925/red_wolv4.gif "I have complete control over every aspect of my powers! I can dole out life or death at my leisure! So don't dare to call me a loser, comrade!" - Omega Red All times are GMT. The time now is 02:46 AM. Show all 57 posts from this thread on one page Powered by: vBulletin Version 2.2.4 Copyright © Jelsoft Enterprises Limited 2000, 2001.